XYZ Interactive Technologies Inc. provides a low-cost method to identify the absolute x, y, and z position of an object in space, as well as its orientation with roll, pitch, yaw. It has patent claims that cover the entire electromagnetic spectrum, with immediate market focus on Infrared embodiments with both Reflective and Active Applications.
The GestureSense line of sensor modules and arrays serves markets where a standard design or module is the best way to support the market demand and growth. We also explore custom designs and licensing for unique requirements, and will go through a standard prototyping and validation process with our partners and customers.
XYZ Interactive Technologies Inc. was established in 2002, with the initial research focused on radio-frequency RF position sensing. As the positioning software was refined and hybrid technology positioning systems were evaluated, some key novel ranging techniques were developed. Given the inexpensive nature of Infrared components, and in alignment with our lowest-cost sensor vision, the focus shifted to Infrared prototyping in 2008. Given the competitive position XYZ’s technology could fill, and the market potential, Angel Funding was secured shortly thereafter in 2009.
2008 started our focus on two technical streams for sensor technology and products to address: Reflective (hand/object sensing where no technology is needed on the hand/object that is being sensed) and Active (specific IR Emitters and Receivers transmit and receive encoded infrared signals directly from one another. Using this direct signal, a very precise position of the object can be identified (millimetres-centimetres of accuracy at 0-20 metres of range))
2009 introduced focus for market analysis and prototype development. With initial angel funding, a management team triumvirate and a significant business opportunity, XYZ Interactive was welcomed in the MaRS Discovery District community (www.marsdd.com), receiving office space in the incubator, and experienced serial-tech-CEO advisors.
2010 brought customer dialogues to the next level, with new product and proof of concept prototypes opening doors and even initiating exploratory revenues with large multinationals – it was clear that this market was maturing and 3D interaction, gesture control, and augmented reality were moving from Lab to market.
2011 highlights included XYZ Interactive pitching and winning at the PlugandPlay EXPO in Silicon Valley, this brought some media exposure, but more importantly connected us with key global players in the device and input electronics global markets.
In 2012 we were part of the Canadian Government's DFAIT connected car program at the Consumer Electronics Show (CES), as well as an exhibitor at Japan IT week. We gained additional exposure by winning the Canada 3.0 Road to Banff pitch competition, as well as being a top 3 finalist at the Montreal International Start-up festival. We secured an additional angel round of financing and added several customers in the automotive and consumer electronics verticals. The market for touchless and gesture control heated up quite significantly as several competing positioning technology companies (Camera-based, ultrasonic, capacitive, IMU, etc..) were launching their products and technologies. This was very encouraging for us as the demand is growing and our cost-performance position is still the best, a key success factor in consumer electronics. We were named by the Branham300 as one of Canada's Top 25 Up and Coming ICT Companies.
We hit a major milestone in 2013 with our technology being licensed by several global companies for products launching at CES and throughout 2014. Our current focus is to bring in additional funds for expansion as well as add additional industry partnerships. We are also currently investigating an entirely new application of our positioning technology for smartphones, tablets, and other surfaces -- stay tuned.